He goes into what is known among Pac-Man aficionados as “Cruise Elroy” mode. Davis notes that when Pac-Man consumes a certain number of dots, the behavior of Blinky - and only Blinky - changes. If the vertical distance is greater, he’ll do what he can to reduce that so long as the horizontal distance doesn’t become greater, in which case he’ll reduce that instead. In Japanese, he’s Oikake, “chaser.” He bases his movements on Pac-Man himself, always with the goal of reducing the amount of distance between himself and the yellow dot-gobbler. ( This website, by the way, switches the Japanese names for Inky and Pinky, but since it’s in the minority on the matter, I’ll assume it’s a mistake.)Īnd then there’s Blinky (a.k.a. His Japanese name - Machibuse, “ambusher” - is more accurate, as she takes it upon herself to trap Pac-Man into corners with the help of the Blinky. “Speedy”) doesn’t actually move any faster than the rest of the ghosts. More or less, Inky resides on the part of the screen that’s twice as far from the distance between the red ghost and two spaces in front of Pac-Man. As it’s explained on the Twin Galaxies forum, Inky’s position on the screen may seem random, but it’s actually based on a the relationship between Pac-Man and Blinky, the red ghost. His Japanese name, Kimagure, translates to “whimsy.” And it might seem like his pattern is based on pure whimsy, but it’s apparently not. Inky, as Davis explains it, is equally unlikely to kill Pac-Man. Thus, “Pokey” - or, as we shall interpret it, “mentally challenged.” Thus, if Clyde kills Pac-Man, it’s probably as a result of the player being equally as mentally challenged. His Japanese name, Otoboke, translates to something like “stupid” or “dopey,” Davis explains. He does his own thing if he happens to snag Pac-Man and make him rotate counterclockwise into oblivion, it’s a total coincidence. Instead, he moves around at a normal speed but not at all in pursuit of Pac-Man. “Pokey”) might seem like he’d move especially slowly, but he doesn’t. In fact, the way they move is explained by their nicknames.Īs Davis explains it, Clyde (a.k.a. In short, though it might seem like Blinky, Pinky, Inky and the Clyde-Sue-Tim hivemind hover around dot-filled mazes in the exact same way, they don’t. However, Ashley Davis, a blogger over at Destructoid, put a post up last week specifically on the Pac-Man ghosts and why they got the names that they did. In Pac-Man Jr., Sue is replaced with Tim, also orange. Pac-Man, Clyde is replaced by another orange ghost, Sue, possibly in an effort to even out the gender ratio. ![]() It gets weirder: This particular machine was one of the ones that contains all the major Pac-Man games and therefore scrolled through them, one by one.
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